STN Sports – House Rules – Mobile

STN House Rules – STN Sports Mobile & Boulder Station/WF Boulder

General Race and Sports Book Rules

  1. These race and sports wagering house rules (“House Rules”) govern all wagers placed on the GAN race and sports books system operated by Station Casinos LLC or any of its approved affiliates (“STN”) including wagers made over-the-counter or in STN Kiosks located at Boulder Station Hotel & Casino, Wildfire Boulder, Wildfire Casino (Rancho), Wildfire Sunset, Wildfire Casino Lake Mead, Wildfire on Fremont, Wildfire Casino and Lanes, Barley’s Casino, El Cortez, and/or the GAN based STN Sports+ mobile app. Wagers placed at other STN race and sports books via over-the-counter or in kiosks or on the Stadium based STN Sports mobile app have separate House Rules.
  2. Placing wagers, collecting winning wagers or loitering in or about any gaming area is prohibited by Nevada law by anyone under the age of twenty-one (21).
  3. STN is prohibited by law and regulations from accepting wagers placed from outside the State of Nevada, with the exception of pari-mutuel horse race wagers, which may only be accepted from those authorized jurisdictions that allow pari-mutuel horse race betting.
  4. Placing wagers on behalf of anyone else is prohibited.
  5. STN reserves the right to add, delete or modify these House Rules and/or payout limits at any time, subject to Nevada Gaming Control Board (“NGCB”) approval.
  6. STN reserves the right to accept, refuse or limit any wager(s) prior to the acceptance of such wager.
  7. Minimum and maximum wagers on all race and sporting events shall be determined by STN in its sole discretion.
  8. All wagers/tickets must be checked for accuracy prior to leaving the betting window or submitting within the mobile apps or kiosks. All wagers go as printed and/or written.
  9. A wager will only be modified or voided prior to the start of the event; at the discretion of STN management and with the approval of both parties. Once an event has started, a wager can only be voided with prior written approval of the NGCB Chair, in accordance with Nevada Gaming Commission Regulation 22.115.
  10. Odds are subject to change. Please check with a race or sports book writer for current odds or wagering terms.
  11. For all wagers, House Rules apply unless stipulated otherwise on guest wagering sheets. For wager types not specifically addressed in the House Rules, guest wagering sheet rules will apply.
  12. Computer generated point spreads / odds shall determine winners, losers, ties and payout odds.
  13. All contests/events not listed herein these House Rules, that involve a scheduled length of play, time limit, distance, etc. that are not reached, yet the event is called “final” by event officials with a winner declared, shall also be considered “Official” for betting purposes, unless stipulated otherwise on guest wagering information sheets or odds display.
  14. Rules for specific In-Play Wagering sports and markets may differ from the rules for pregame or pre-match wagers. In-Play Wagering rules are listed separately below.
  15. STN will retain a record of all point spreads, odds, final scores and/or results for 180 days after the event. In case of obvious technical or human error, the ticket/account may be locked to allow for STN and guest to discuss a reasonable resolution. If a resolution cannot be reached, the NGCB will be contacted.
    • a. Examples of obvious technical or human error include, but are not limited to:
        • i. Wagers accepted during technical issues that would not otherwise have been accepted.
          ii. Wagers placed on events where the odds are materially different from those available to the general public in the rest of the betting market. For example when a team is a 17 point favorite and is accidentally offered as a 17 point underdog.
  1. STN is not responsible for lost, stolen, altered or unreadable wagering tickets. STN may honor such tickets, in its sole discretion, upon receipt of satisfactory supporting documentation or information of a ticket’s rightful owner. STN reserves the right to take up to 60 days to make this decision.
  2. Wagering tickets are only valid for 365 days from the date of the event’s conclusion.
  3. Unexpired winning tickets may be mailed in for redemption. Instructions can be found on the back of the wagering ticket.
  4. STN assumes responsibility for paying the mandatory Federal Excise Wagering Tax (currently .25%) required by law.
  5. Winners are responsible for all income taxes.
  6. Winnings are subject to IRS reporting and withholding requirements.
  7. Except as noted below or otherwise specified, all events must be held within 48 hours of the scheduled start time to be considered “Action.” Wagers will be declared void for postponed events which do not start within 48 hours after the originally scheduled starting time. This rule does not apply to tennis, golf, or auto racing for which sport specific rules apply and can be found below. STN does not recognize protests, overturned decisions or result changes after the date of the events’ conclusion unless stipulated otherwise on guest wager sheets.
    • a. Game/Event start or conclusion times extended beyond midnight are not recognized as date changes for wagering purposes.
  1. Questions regarding these House Rules may be submitted via email at support@stationcasinos.com or by calling (702) 495-3838.
  2. All decisions made by STN management are final unless subject to the NGCB dispute process as outlined in Nevada Revised Statutes 463.361 – 463.3668.
  3. STN encourages guests to gamble responsibly. For problem gambling information and assistance, call the 24-hour confidential Problem Gambling Helpline at 1.800.522-4700 or visit www.WhenTheFunStops.org.

GENERAL DEFINITIONS

Official, Officially or Official Results – A final result or statistic that is published by the league or events governing body after the events conclusion.

Action – Wager is valid and wager stands.

No Action – Wager is no longer valid, and refund or parlay reduction rules apply.

In-Play Wagering – Placing a wager on a game or event while it’s taking place. This is also known as live wagering.

Listed Pitcher – A baseball bet that is active only if the pitcher listed as the starter throws the first pitch of a game.

Push – When a point spread wager lands exactly on the line offered by the sportsbook. The bettor receives their money back if they push. For example, New England Patriots are favored by 14 points against the New York Jets. If they win by exactly 14 points, the wager pushes and the bettor gets their original wager back.

Run Line – This is a point spread of sorts for baseball games based on the number of runs scored. For example if the run line is -1.5, the wager is on whether or not the team will win by more than 1.5 runs.

Totals – Totals are the numbers that bettors will choose the over or under on points (or runs, goals, etc.) scored in an event.

Wager – Amount of money (or use of a promotional credit) placed by patron on a specific outcome of a sport or race event. Note: Use of the words bet(s), wager(s) and ticket(s) in these House Rules, wagers sheets, the mobile apps, the kiosks, in advertising and/or otherwise are interchangeable and mean the same.

STN SPORTS BOOK RULES

FOOTBALL

  • a. Should a football game be moved from its originally scheduled venue – with or without change of playing surface – all wagers will remain “Action”, unless the new location in which the football game will take place is the home venue of the team originally listed as the away team. In such cases all wagers will be “No Action” and wagers will be refunded.
  • b. Football games must play a minimum of 55 minutes to be considered “Official”. Football games failing to reach “Official” status will result in “No Action” and wagers will be refunded. This includes full-game markets, full-game totals, and propositions.
  • c. Wagers on any partial-game market (example, first half, second half, quarters which can also include totals and propositions) are considered “Official” upon the completion of the specified market, and are independent of the game.
  • d. For full game, and second half wagering, overtime counts toward the result unless otherwise stipulated. Overtime does not count on any wagers on specific quarters, unless otherwise stipulated.
  • e. All future book wagers (index/odds) are “Action” as long as a winner/champion are “Officially” declared, regardless of season length or playoff format. All future book wagers are “Action” regardless of team relocation, name change, date change, or change in league affiliation.
  • f. Results for specific events will be determined using “Official” league scores and statistics, when they become available at the conclusion of the event.
  • g. Players listed in propositional markets, must play in the game for “Action” and games must be “Official” for “Action”.

BASKETBALL

  • a. Should an event be moved from the originally scheduled venue – with or without change of playing surface – all wagers will remain “Action”, unless the new location in which the event shall take place, is the home venue of the team originally listed as the away team. In such cases all wagers will be “No Action” and wagers will be refunded.
  • b. NBA games must play a minimum of 43 minutes to be considered “Official”. College Basketball (men & women), WNBA, and International Basketball must play a minimum of 35 minutes to be “Official”. Games failing to reach this requirement will result in “No Action” and wagers will be refunded. This includes full game markets, full game totals, and propositions.
  • c. Wagers on any partial game market (example, first half, second half, quarters which can also include totals and propositions) are considered “Official” upon the completion of the specified market, and are independent of the game.
  • d. For full game, and second half wagering, overtime counts toward the result unless otherwise stipulated. Overtime does not count on any wagers on specific quarters, unless otherwise stipulated.
  • e. All future book wagers (index/odds) are “Action” as long as a winner/champion are “Officially” declared, regardless of season length or playoff format. All future book wagers are “Action” regardless of team relocation, name change, date change, or change in league affiliation.
  • f. Results for specific events will be determined using “Official” league scores and statistics when they become available at the conclusion of the event.
  • g. Players listed in propositional markets, must play in the game for “Action” and games must be “Official” for “Action”.

BASEBALL

  • a. All baseball games must be held within 48 hours of the originally scheduled start time to be considered “Action.” Wagers will be declared void for postponed events which do not start within 48 hours, or started and paused but not resumed within 48 hours, after the originally scheduled starting time.
  • b. Should an event be moved from the originally announced venue – with or without change of playing surface – all wagers will remain “Action”, unless the new location in which the event shall take place, will be the home venue of the team which originally was listed as the away team. In such cases all wagers will be “No Action” and wagers will be refunded.
  • c. In all nine-inning scheduled games, winners and losers are “Official” after nine innings of play, unless the home team is leading after eight and one-half innings. Called or Suspended games must go a minimum of five innings or four and one-half innings if the home team is ahead (also applies to seven-inning scheduled games). If a game goes past five innings and is subsequently Called or Suspended, the winner is determined by the score after the last full inning of play; except in a case in which the home team scores to tie or take the lead in the bottom half of the inning in which the game is Called or Suspended, the runs do count.
  • d. When wagering on baseball “totals” (combined score, over/under), the game must go at least the regulation nine innings (eight and one-half if the home team is ahead) for a scheduled nine inning game and seven (six and one-half if the home team is ahead) for a scheduled seven inning game. Thereafter, if a game is called or suspended the score will be determined after the last full inning; unless the home team scores to tie or take the lead in the bottom half of the subsequent inning in which case the score is determined at the time the game is called. Listed or specified pitchers must start in over/under wager or there is “No Action” and wager will be refunded.
  • e. Rules for baseball propositions and run lines are the same as those for baseball totals, unless stipulated otherwise on guest wagering information sheets or odds display.
  • f. Wagers on any partial game market (example, first inning, first three innings, first five innings etc.) are considered “Official” upon the completion of the specified market, and are independent of the game.
  • g. Baseball wagers are accepted in the following manner:
    • i. Action – team against team, regardless of the starting pitchers.
      ii. One Specified Pitcher – A wager on or against one specific pitcher, regardless of other starting pitcher. Specified pitcher must start or wager is deemed “No Action” and wager will be refunded.
      iii. Both Specified (Listed) Pitchers – A wager that specifies both starting pitchers. Any variation constitutes “No Action” and wager will be refunded.
      iv. Each team’s starting pitcher is defined for wagering purposes as the pitcher that throws the initial pitch.
  • h. In the event of a pitcher(s) change prior to the start of a baseball game, money odds may be adjusted. If one scheduled pitcher starts against an unscheduled pitcher, “Action” and one “Specified (Listed) Pitcher” wagers will be computed at the opening price established by management with the new pitcher.
  • i. For total base propositions only hits count towards the wager, a batter reaching base by any other means (walk, hit by pitch etc.) do not count toward the wager.
  • j. All future book wagers (index/odds) are “Action” as long as a winner/champion are “Officially” declared, regardless of season length or playoff format. All future book wagers are “Action” regardless of team relocation, name change, date change, or change in league affiliation.
  • k. Results for specific events will be determined using “Official” league scores and statistics when they become available at the conclusion of the event.
  • l. Players listed in propositional markets, must start in the game for “Action” and games must be “Official” for “Action”.

HOCKEY

  • a. Should an event be moved from the originally announced venue – with or without change of playing surface – all wagers will remain “Action”, unless the new location in which the event shall take place, will be the home venue of the team which originally was listed as the away team. In such cases all wagers will be “No Action” and wagers will be refunded.
  • b. Hockey games (professional, college and Olympics) must play a minimum of 55 minutes to be considered “Official”. Hockey games failing to reach “Action” status will result in “No Action” and wagers will be refunded. This includes full-game markets, full-game totals, and propositions.
  • c. Wagers on any partial game market (example, first period and second period, which can also include totals and propositions) are considered “Official” upon the completion of the specified market, and are independent of the game.
  • d. For full- game wagering, overtime or the goal awarded in a potential shootout counts toward the result unless otherwise stipulated.
    • i. In the event of a shootout, one goal is added to the final score of the winner of the shootout to determine the game’s final score. For example, if a game is tied 3-3 going into a shootout, the team who wins the shootout would win the game 4-3 regardless of how many goals are successful during the shootout.
      ii. For proposition wagers, shootout statistics do not count, such as goals, or saves made during the shootout.
  • e. All future book wagers (index/odds) are “Action” as long as a winner/champion are “Officially” declared, regardless of season length or playoff format. All future book wagers are “Action” regardless of team relocation, name change, date change, or change in league affiliation.
  • f. Results for specific events will be determined using “Official” league scores and statistics when they become available at the conclusion of the event.
  • g. Players listed in propositional markets, must play in the game for “Action” and games must be “Official” for “Action”.

SOCCER

  • a. Should an event be moved from the originally announced venue – with or without change of playing surface – all wagers will remain “Action”, unless the new location in which the event shall take place, will be the home venue of the team which originally was listed as the away team. In such cases all wagers will be “No Action” and wagers will be refunded.
  • b. Soccer games must play a minimum of 90 minutes to be considered “Official”. Games failing to reach ”Official” status will result in “No Action” and wagers will be refunded. This includes full game markets, full game totals, and propositions.
  • c. For all first half, goal line, money line and total wagers, the score at the end of 45 minutes, plus injury minutes will be used to determine winning and losing wagers.
  • d. Soccer wagers are accepted in the following manner.
    • i. 90 minutes – Wager is on the outcome of a soccer match, determined on the basis of the score at the end of 90 minutes of play and any time the referee adds to compensate for injuries and other stoppages. Outcome determination does not include scores during periods of extra time or penalty shootouts.
    • ii. To Advance or to Win – Wager is on a team in a soccer match to advance to the next level or round of competition.
        • 1) Wagers will be decided on the basis of the score at the referee’s final whistle at the match’s regulation conclusion, regardless of whether the match is decided in regular time, extra time or in a penalty shootout.
    • iii. Three Way – A wager in which there are three (3) possible outcomes in a soccer match.
        • 1) If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw shall win, while wagers on both teams will lose.
          2) Three Way wagers will be decided on the basis of the score after 90 minutes of play and any time the referee adds to compensate for injuries and other stoppages.
  • e. For proposition wagers, shootout statistics do not count, such as goals, or saves made during the shootout.
  • f. All future book wagers (index/odds) are “Action” as long as a winner/champion are “Officially” declared, regardless of season length or playoff format. All future book wagers are “Action” regardless of team relocation, name change, date change, or change in league affiliation.
  • g. Results for specific events will be determined using “Official” league scores and statistics when they become available at the conclusion of the event.
  • h. Players listed in propositional markets, must play in the game for “Action” and games must be “Official” for “Action”.
  • i. Total Cards – Predict the number of cards (yellow and red) in the actual match. A red card counts as two (2) yellow. The maximum number of yellow cards that a player can get is three (3). Two (2) yellow cards that lead to a red card count as one (1) yellow and one (1) red card. Only players on the field count. Cards given after the final whistle or during halftime break, do not count. This wager only counts for regular time (extra time, penalties, etc. do not count).

BOXING AND MIXED MARTIAL ARTS (MMA)

  • a. All fights are “Action” regardless of location change. If an event is moved from its originally scheduled location, all wagers are considered “Action”.
  • b. All wagers including win, will/won’t go, KO, decision, draw, etc., will have “Action” regardless of any change in weight class, scheduled length of the bout or championship sanction, unless stipulated otherwise on guest wagering information sheets. All fighting “pick the round” proposition wagers are “No Action” (Refunded) if the scheduled length of the bout is changed from the distance displayed by the sports book, or on guest wagering information sheets.
  • c. For betting purposes wagers are considered “Action”, so long as the fight begins.
      • i. A full round is defined as one in which the bell (buzzer, etc.) has sounded signifying the conclusion of such round. If a fighter is counted out or the bout “Officially” stopped prior to the bell, that round is not considered a full round for wagering purposes.
          • 1) Wagers on a fight total will be graded with the “over” being the winner should the fight end exactly at the listed total.
            2) When wagering on totals which include half rounds, the wager is based on concluding each of the full rounds plus half of the next round. For example, if the over/under of an MMA fight is 2½ rounds, that means the fight must go 2 full rounds, plus half of the 3rd round (2 plus one half).
      • ii. Knockout (KO) proposition wagers includes knockout, technical knockout, disqualification, or any other stoppage where a winner is declared.
      • iii. Decision proposition wagers means fight must go to the judge’s scorecards to determine a winner, including a technical decision.
      • iv. Draw proposition wagers means fight must go to the judge’s scorecard and be declared a draw; including a technical draw.
      • v. In the event of a fight being declared a no contest, all wagers including totals on that fight will be considered “No Action” and wager will be refunded regardless of when the fight is stopped.
      • vi. In pick the round wagers, if a fighter is unable to answer the bell for the next round, the previous round is considered the winner.

TENNIS

  • a. Match Winner Wagers: One full set must be completed for wagers to remain “Action”. For example, if a match is discontinued for any reason after the first set, wagers will stand but if the first set is not completed for any reason, all wagers will be refunded.
  • b. Total Games Over / Under (in a Match) Wagers: If one of the players withdraws before this total is reached, the wagers will be “No Action”. If Total Games has been decided already, wagers will be settle. (i.e., Total games line is 17.5 and one player retires when score is 6-4 5-3: Over will be winner and all Under wagers will be lost). Total Game Over/Under betting for specific sets will be settled accordingly.
  • c. Set Betting Wagers: If a tennis match is not completed for any reason, all wagers for Set Betting (for example: Best of Three or Best of Five) will be “No Action”. All wagers on a specific set will stand if the set is completed.
  • d. Game Handicap Wagers: If a tennis match is not completed for any reason, all wagers for Game Handicap will be “No Action”. Game Handicap betting for sets will be settled when the set is finished. Wagers will be void for the set where retirement took place.
  • e. Set Handicap Wagers: If the result of the wager is already determined (meaning it’s not possible to win or lose), all wagers will be determined accordingly.
    • i. Example 1 (Best of 3 match): If player A wins the first set and player B retires in the second set, +1.5 set handicap for player A will be settled as won and -1.5 set handicap for player B will be settled as lost since any natural conclusion to the match would result in player A either winning 2-0, winning 2-1 or losing 1-2.
    • ii. Example 2 (Best of 5 match): If player A wins the first and second set, +1.5 and +2.5 sets for player A will be settled as won and -1.5 and -2.5 sets for player B will be settled as lost since any natural conclusion to the match would result in player A either winning 3-0, winning 3-1, winning 3-2 or losing 2-3.
  • f. Match Tie Break Wagers: When a Match Tiebreak is played in the final set to determine the match, it will be counted as 1 Set and as 1 Game.
  • g. Special Wagers: If a tennis match is not completed for any reason special wagers that are not determined will be “No Action”. Special Wagers on already decided outcomes will stand. All wagers related to a specific set stand if the set is completed.
  • h. Delay or Suspension: Wagers will still stand when there is a delay in the originally scheduled starting time of the match, or suspension during the match as long as the match is eventually completed.
  • i. All wagers are “Action” regardless of a venue or surface change.
  • j. In the event of a walkover, where the match has not yet begun, all wagers will be considered “No Action” and will be refunded.

GOLF

  • a. Golf tournament futures must be held within seven (7) calendar days of the date scheduled to be considered “Action” unless stipulated otherwise.
  • b. All future book wagers (index/odds) are “Action” as long as a winner/champion are “Officially” declared, regardless of tournament length or format.
  • c. For golf tournament futures, if a player withdraws before the start of the tournament all wagers on that player will be refunded, unless stipulated otherwise.
  • d. In golf matchups the winner will be determined by the golfer who has played the most holes. If holes are equal then the lowest score wins.
  • e. If both golfers in a tournament matchup end up in a playoff, the winner of the playoff will be considered the winner of the matchup for wagering purposes. Fourth round (or final round) matchups do not include any holes played in a playoff.
  • f. If both golfers in a tournament matchup are involved in a three-way or more playoff, one of the golfers in the matchup must win the playoff or the wager will be refunded.
  • g. If a match is suspended and re-started, all wagers are “Action” as long as it concludes within seven (7) calendar days of the originally scheduled date.

AUTO RACING

  • a. All events must take place within seven (7) calendar days of their scheduled date for wagers to remain “Action”. For example, if a race is scheduled for Saturday, all wagers on that race will be “Action” as long as the race takes place through the following Saturday.
  • b. All future book wagers (index/odds) are “Action” as long as a winner/champion are “Officially” declared, regardless of events length or format.
  • c. For Auto Racing futures, if a driver withdraws before the start of the race all wagers on that driver will be refunded, unless stipulated otherwise.
  • d. All auto race wagers are on drivers only; not on a team or car, unless stipulated otherwise.
  • e. Auto race results will not be considered “Official” until after the post-race inspection is complete and the “Official” order of finish is determined.
  • f. In driver matchups all drivers involved in the matchup must start or the wager is considered “No Action”.
    • i. If any driver is substituted during the race the matchup is considered “No Action”.
    • ii. If a race is suspended and re-started, all wagers are “Action” as long as it concludes within seven (7) calendar days of the originally scheduled date.
  • g. When wagering on auto race over/under cautions, lap leader or lead change propositions, all scheduled laps must be run for “Action”, unless stipulated otherwise.
  • h. For all auto racing events rules on guest wagering sheets apply.

RUGBY

  • a. Should an event be moved from the originally announced venue – with or without change of playing surface – all wagers will remain “Action”, unless the new location in which the event shall take place, will be the home venue of the team which originally was listed as the away team. In such cases all wagers will be “No Action” and wagers will be refunded.
  • b. All market types are based on the result at the end of 80 minutes (Regular Time).
  • c. If the match is abandoned before the completion of regular time (1st half or Half-Time wagers) then all markets will be voided regardless of whether the outcome has already been determined.

AUSTRALIAN RULES FOOTBALL

  • a. Should an event be moved from the originally announced venue – with or without change of playing surface – all wagers will remain “Action”, unless the new location in which the event shall take place, will be the home venue of the team which originally was listed as the away team. In such cases all wagers will be “No Action” and wagers will be refunded.
  • b. All market types are based on the result at the end of 80 minutes (Regular Time).
  • c. If the match is abandoned before the completion of regular time (1st half or Half-Time wagers) then all markets will be voided regardless of whether the outcome has already been determined.

CALCULATION OF WAGES

  • a. Moneyline: The moneyline is expressed as a 3-to-6-digit number. Example of Odds: Favorite odds of -160 means a player must bet $160 for every $100 they wish to win, and multiples thereof. Underdog odds of +120 means a player will win $120 for every $100 bet.
  • b. Point spread: The point spread is expressed as a 3-to-6-digit number. For example, -110 means a player must bet $110 for every $100 they wish to win. Or, +450 means a player will win $450 for every $100 bet.
  • c. Parlay: Odds will be calculated based on the prices of the individual selections.
  • d. Teaser: Odds will be calculated based on the prices of the individual selections.
  • e. Maximum payouts on all non-parlay card wagers are 720 to1.
TEASERS

  • a. A teaser consists of football or basketball events parlayed together with adjusted spreads and/or totals with special odds applied.
  • b. Teasers can only be placed on main, full game spread and total markets.
  • c. Teaser odds are displayed at the time of placement, and odds are subject to fluctuation and can change at any time at management’s discretion.
  • d. In the event of a wagering tie or “No Action” a two team teaser is deemed “No Action”, regardless of whether the remaining teaser selection has won or lost.
  • e. A tie or “No Action” game in a three or more team teaser reduces the wager and odds payout down by one leg. For example, a 3-team teaser with a tie would reduce to a 2-team teaser, etc.
  • f. College Football 10-point teaser: 3-team teaser only, pays 5 to 6, ties lose

IN-PLAY WAGERING

General Rules

  • a. Please be aware that data such as current scores, time elapsed, etc. that is displayed in the STN Sports+ mobile app is sourced from a ‘live feed’ provided by a third party and may be subject to time delays and/or may be inaccurate. If you rely on this data to place wagers, you do so entirely at your own risk and STN accepts no responsibility for any loss (direct or indirect) suffered by you as a result of your reliance on it.
  • b. If the outcome of a market cannot be verified “Officially”, we reserve the right to delay the settlement until “Official Results” have been confirmed.
  • c. If coverage has to be abandoned and the match finishes regularly, all markets will be settled according to the “Official Results”.
  • d. In the case of an incorrect settlement of markets, we reserve the right to correct them anytime.
  • e. If a match is not finished or played at all regularly (for example: disqualification, interruption, withdrawal, changes in draws, etc.), all undecided markets are considered “No Action”.

BET BUILDER (SAME GAME PARLAY)

Bet Builder Rules (Same Game Parlay) — Soccer

  • a. Bet Builder wagers placed on Soccer apply to 90 minutes plus injury time, unless it is explicitly stated that the bet applies to Extra-time and Penalties. Match officials determine whether the full 90 minutes and injury time has been played.
  • b. Any postponed events will be voided unless continued within 48 hours of kick-off time.
  • c. If the venue of a match is changed from the one advertised, all wagers on that match will be voided.
  • d. For matches played at a neutral venue, all wagers will stand regardless of the order in which the teams are listed, and of whether or not the game is or had been explicitly listed as being played at a neutral venue.
  • e. If any individual selection is void, or a player in the wager does not take any part in the match, then the whole bet will be made void.
  • f. For any obvious pricing errors, we reserve the right to cancel any wagers placed at that wrong price upon advance approval by the Commission.
  • g. If an event is abandoned, any wagers where the outcome has already been decided, e.g., half-time result or first team to score will stand.
  • h. Be sure to check your wager slip before you confirm your bet. The Sportsbook does not process requests to void any BetBuilder wagers that were made by mistake.
  • i. Soccer Specific Market Rulings:
      • i. Who will win?: Patron wagers on the result, i.e. Team A, Draw or Team B.
      • ii. Who will score?: Patron is betting on whether a nominated player will score a goal. Own goals do not count towards this market.
      • iii. How many match/team corners?: Patron is betting on whether the total number of corners will be above or below the numbers quoted. Only corners that are taken will count. Corners that are indicated as given but subsequently not taken will not count. If a corner is retaken, it will only count as one corner. Corners in extra time do not count towards the total.
      • iv. How many team goals?: Patron is betting on how many goals a nominated team will score. Own goals committed by the opposing team are included in the settling of this market.
      • v. What else will happen/What else will happen to a team?: Patron is betting on whether a nominated event will occur either in the match or to a selected team respectively, such as:
        • 1) Penalty missed – Whether a penalty will be missed. This is any penalty taken that does not result in a goal from that kick directly. If a penalty is ordered to be retaken, the original penalty will not count towards any official settlement. Only a completed penalty outcome is applicable. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss.
        • 2) Penalty scored – Whether a penalty will be scored. This is any penalty taken that results in a goal directly from this kick. If a penalty rebounds from either the woodwork or the goalkeeper and is touched again before a goal is awarded, this will be deemed as a miss. Penalties awarded but rescinded and subsequently not taken will not be deemed a winning selection.
        • 3) 2+ penalties scored – Whether two, or more, penalties will be scored. Penalties scored but ordered to be retaken, the original penalty will not count.
        • 4) Free kick goal – Whether a free kick will be scored. Any wagers involving free kick goals must be scored directly from a free kick. Penalties do not count. The player taking the free kick must be the scorer of the goal.
        • 5) Header goal – Whether a header will be scored over the course of the match. A headed goal is a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not. Own goals are excluded.
        • 6) Outside box goal – Whether a goal will be scored from outside of the 18-yard box/penalty area. Own goals are excluded. Any other method of goal scored from outside of the penalty area will count, including free kicks.
        • 7) Own goal – Whether an own goal will be scored.
        • 8) Woodwork – Whether the frame of the goal is hit during active play. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit.
        • 9) Go to extra time – Whether the match will go to extra time after the 90 minutes, in applicable matches where extra time can be played.
        • 10) Go to penalties – Whether the match will go to penalties/a penalty shootout, in applicable matches where penalties can be played.
        • 11) Team clean sheet – Whether your nominated team will keep a clean sheet. For example, 0-0, 1-0 to your team, 2-0 to your team etc., would be winning outcomes.
        • 12) First/last team to score – Which team will score the first or last goal. Rescinded and/or disallowed goals do not count. If no goals are scored in the match, these markets will be resulted as losers.
        • 13) First/last corners – Which teams will be awarded and subsequently take the first/last corner in the match. If no corners are awarded in the specified period, these markets will be resulted as losers.
        • 14) Most corners – Which team will take the most corners in the match. If the corner count is tied at the end of the match, this selection will be resulted as a loser.
        • 15) Team woodwork – Whether the frame of the goal is hit by that team during active play. A team woodwork will still count if it is the defending team hitting their own woodwork with the ball. Instances where the ball hits the woodwork which result directly in a goal do not count as woodwork being hit.
      • vi. Which player will score first/last?: Patron is betting on which player will score the first/last goal within the match. Own goals do not count. For example, if you have selected a player to score the first goal in the match and the first goal was an own goal, then the bet will be settled on the next goal that is scored. In this same scenario the scorer of the first goal that is not an own goal will be settled as the first goal scorer. In relation to ‘Which player will score first’, if your player has not participated in the match at the point the first goal is scored, selections will be made void. In relation to ‘Which player will score last’, If your player has participated in the match before or during the time the last goal is scored, related selections will stand. If no goals or only own goals have been scored in a match, first and last goal scorer markets will be settled as losers, if the selected player(s) participated in the relevant periods of the match as described above.
      • vii. How many player goals?: Patron is betting on whether the nominated player will score 1+/2+ or 3+ goals in the match. Own goals are excluded.
      • viii. How will a player score?: Patron is betting on the method by which the nominated player will score, with the following options available (own goals are excluded for all):
        • 1) Header – the nominated player scores a goal that is classed as coming off the player’s head or shoulder, whether it is intentional or not.
        • 2) Free kick – the nominated player scores a direct free kick for their own team.
        • 3) Outside of the box – the nominated player scores from outside of the 18-yard box/penalty area for their own team. A free kick scored from outside of the box counts as a winning selection.
        • 4) Penalty – the nominated player scores a penalty for their own team. The goal must be scored directly from this penalty. A rebound from a penalty will not be classified as a goal scored by penalty.
      • ix. What is the double chance?: Patron is betting on the match (or specified period) ending in one of the two displayed outcomes. For example, Team A/Draw would require the match (or specified period) to end with either Team A winning or a draw in order to be a winning selection.
      • x. Who will be ahead at half time / full time?: Patron is betting on the result of the match at halftime and at full-time. Both need to be correct in order for this to be a winning selection.
      • xi. How will a team win?: Patron is betting on different markets relating to how a team will win, including: 
        • 1) Winning margin – By what margin the nominated team will win by.
        • 2) Win to nil – Whether the nominated team wins to nil. For example, nominated team winning 1-0, 2-0, etc., would result in this being a winning selection.
        • 3) Win from behind – Whether the nominated team wins the match (or specified period) after having been behind by at least one goal at any point within that period.
        • 4) Win in extra time – Whether the nominated team wins the match in extra time. Patron selected team must win the extra time period (2 x 15 minutes plus injury time, unless otherwise stated). If the match does not go to extra time, this market will be settled as a loser.
        • 5) Win on penalties – Whether the nominated team wins the match after penalties/a penalty shootout. If the match does not go to penalties, this market will be settled as a loser.
        • 6) Qualify – Whether the nominated team qualifies to the next round of fixtures in the specified tournament/cup/league.
Bet Builder Rules (Same Game Parlay) — Football

  • a. Selection and Bet Results: All Football BetBuilder selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. For instance, selections on a team to win a match where it is a tie after overtime, even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a quarter, half or match finishes scoreless, then touchdown or point-scoring selections for that period (e.g., Player to Score a first Half Touchdown) will be settled as losers. If one more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponement) will be resulted according to these House Rules.
  • b. Overtime: All Football matches will be settled on the official declared result including any overtime.
  • c. Second Half / Fourth Quarter Markets: All second half and fourth quarter market selections do include overtime if it occurs. For example, a total second half points selection would include the points scored in both the second half and overtime.
  • d. Player-Specific Markets: All player selections will be considered active if a player participates in at least one play at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player does not participate in a single play during a match, selections specific to that player will be void. For instance, a selection on a certain player to score a touchdown in the second half would be active (and therefore settled as a loser) if that player participated in the first play of the match, was injured, and did not return to the game, regardless of having never been on the field during the second half. However, if that player was injured shortly before the game commenced and did not participate in any plays whatsoever, the selection and therefore bet would be void.
  • e. Postponed and Incomplete Matches: If a match is postponed or incomplete, all wagers will stand if the game is subsequently resumed or played within the same scheduling week of the NFL schedule (Thursday – Wednesday local stadium time) as the originally scheduled start time. All wagers placed on games which are postponed and commence outside their originally designated scheduling week will be void, and stakes will be considered “No Action”. Same principles apply to College Football.
  • f. Abandoned Matches: If a game is abandoned prior to commencement, it falls within the same scheduling week rule for postponed matches as described above. If it is halted during play, and then resumed and completed during the same scheduling week, all wagers will stand also as per section 5. If a game is halted after commencing but prior to completion, and it is not resumed and completed within the same scheduling week, the following rules apply:
      • i. BetBuilder wagers will be void if they include at least one selection involving a player who has not yet been on the field for at least one play. The rules outlined below are all applied subject to and subsequent to the application of this rule.
      • ii. If every selection within a BetBuilder bet on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the BetBuilder bet in its entirety will be treated as a winner. For example, a 2-leg BetBuilder bet containing an over total points selection and a certain player to score a touchdown, in a game where the required points have been reached and the player did score a touchdown before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
      • iii. If a single selection of a BetBuilder bet has been lost and a match is then abandoned, the BetBuilder bet will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, a BetBuilder bet including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
      • iv. If there are no losing selections within a BetBuilder bet and at least one void selection at the time of a match abandonment, the BetBuilder bet will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an BetBuilder bet including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
  • g. Venue Changes:  If the venue of a match is changed from the one advertised, all wagers on that match will be voided.

Bet Builder Rules (Same Game Parlay) — Baseball

  • a. Selection and Bet Results: All baseball BetBuilder selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. For instance, selections on a team to win a match where the game finishes in a tie or draw, whether the final result has been determined with or without extra innings, and even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to MLB as extra innings are played until a team wins, but may be applicable to other baseball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If one or more selections in any bet are resulted as void due to the player(s) in question not participating in a game (as per section 4), the entire bet will be resulted as void. Selections voided for other reasons (typically game abandonment or postponements) will be resulted according to the rules outlined in sections 7 and 8 of this document.
  • b. Extra Innings: All baseball matches will be settled on the official declared result including any extra innings. All team and player statistics accrued during extra innings are included for the purposes of bet settlement.
  • c. Listed / Designated / Named Pitchers: BetBuilder baseball wagers do not include and are not reliant on listed/designated/named pitchers. If either or both originally announced starting pitchers in a game are scratched or replaced by other pitchers, prior to the match commencing and after any wagers have been placed, those wagers will stand. Where pitchers may have been listed in or relative to the display of any selections, these will be treated as indicative only, and will not affect or prevent the application of this rule. Selections specifically involving a pitcher who does not play (and therefore wagers including those selections) will still be voided as per the rules for player-specific markets in section 4.
  • d. Player-Specific Markets: If a player does not participate in a match, selections specific to that player (and therefore the entire bet) will be void. This rule is applied as follows:
      • i. Selections on hitting / batting markets will be active if the player in question gets at least one plate appearance. If the player does not appear at the plate, these selections will be treated as void.
      • ii. Selections on base stealing markets will be active if the player in question enters the game at any point. This includes making a plate appearance but also playing as a fielder, defensive substitute, pinch-runner, and so on. If the player does not enter the game in any such capacity at any point, these selections will be treated as void.
      • iii. Selections on pitching markets will be active if the player in question throws at least one pitch in the game. If the player does not do so, these selections will be treated as void. Player selections will be considered active or void per the rules above, regardless of whether a selection may reference a specific period of a match. For instance, a selection on a certain player to get 1+ hits in the first 5 innings of a match would be active (and therefore settled as a loser) if that player only entered the game as a substitute after the 5th inning, and made his plate appearance(s) from that point. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and thus did not make any plate appearances, the selection and therefore bet would be void.
  • e. 7 Innings Games / Double Headers: Where baseball games have been originally scheduled prior to commencement to be played for fewer than 9 innings (e.g. 7 innings games for MLB double headers), matches will be settled as normal in accordance with the rules outlined in this document (i.e. treated as regular rather than reduced-innings matches).
  • f. Postponed and Incomplete Matches: If a game does not commence on the scheduled calendar day of the officially listed start time (local stadium time), all wagers on the match will be void. If a game is suspended after it has commenced, and is then resumed within 36 hours (inclusive) of the original start time, all wagers will stand. If a game is suspended after it has commenced, and is resumed more than 36 hours after the original start time or not at all, it will be treated as an abandoned game and settled under the rules in sections 7 and 8 (all wagers will be void apart from those which have already been irrevocably determined). This rule does not apply to playoff games; in the case of a suspended playoff or postseason tournament game, all wagers will stand through any case of suspension, until the game is officially completed as per the relevant league/organization.
  • g. Reduced-Innings Matches: Where baseball games are shortened after the match has commenced (e.g., innings reduced due to bad weather), they will be settled according to the following rules:
      • i. Wagers will be void if they include at least one selection involving a player who does not participate in the game, as per the rules outlined in section 4. The rules outlined below are all applied subject to and subsequent to the application of this rule.
      • ii. If every selection within a bet on the game is already a winner where the fact of reduced innings had no impact on the outcome of each selection, the bet in its entirety will be treated as a winner. For example, a 2-leg bet containing an over total runs selection and a certain player to hit a home run, in a game where the required runs total had been reached and the player did hit a home run, and where the match was played with reduced innings, will be treated as a winner. In this case, the game being played with reduced innings had no impact on either selection. The same would not apply to an under-total runs selection where a game is shortened while the total score is still under the chosen number, as the reduced innings would impact that outcome.
      • iii. If a single selection of a bet has lost and a match is then shortened, the bet will be treated as a loser, where regardless of the fact of reduced innings, the selection(s) in question had been irrevocably concluded. For example, a bet including a first team to score selection, in a game where the other team scored first and the match was subsequently then played with reduced innings, will be treated as a loser. In this case, the bet had already been lost, and this outcome could not be affected in any way by whether the game was subsequently shortened or not.
      • iv. If there are no losing selections within a bet and at least one void selection on a match where innings are reduced after commencement, the bet will be treated as void. This rule applies where one or more selections are effectively undecided after the reduced number of innings have been completed, and may still have won or lost if the full amount of innings had been completed as scheduled. For example, a bet including an over total runs selection, in a shortened game concluded while the total runs are still below the required amount, will be treated as void. In this case, the total runs selection was still undecided and may have won or lost but for the shortening of the match, so the selection and therefore bet will be voided.
      • v. The only exception to the rules above is the Match Winner / Money Line / Head-to-Head market result. This will be settled according to the official league result of the match – if a game with reduced innings still ends in an official win/loss result per the relevant league, the Match Winner market will be settled as such. Matches concluded after 8.5 innings (where the home team is ahead after 8.5 innings and the match has ended there) are not treated as shortened matches. They will be settled as per normal settlement rules and not by the rules presented in this section for matches with reduced innings. This also applies to games scheduled to be 7 innings which finish after 6.5 innings with the home team ahead.
  • h. Abandoned Matches: If a game is abandoned prior to commencement, it falls within the scheduled calendar day rule for postponed matches as described in section 6. If a game is abandoned after commencing, but still ends with an official win/loss result per the relevant league/organization, it will be settled under the rules in section 7 for reduced innings matches. This will include the settling of that official result under subsection 7.5. If a game is abandoned after commencing and is not designated with an official win/loss result by the relevant league/organization, it will be settled as per the rules in section 7 for reduced innings matches, but the Match Winner / Money Line / Head-to-Head market result will be settled as void.
  • i. Venue Changes: If the venue of a match is changed from the one originally scheduled, wagers will stand if the original home and away teams remain designated as such. If the venue is changed and the home and away team designations are reversed, wagers placed under the original home/away listing will be void.

Bet Builder Rules (Same Game Parlay) — Basketball

  • a. Selection and Bet Results: All Basketball BetBuilder selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void. For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to NBA or NBL matches as they play repeated overtime periods until a team wins, but may be applicable to other basketball leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not.
  • b. Overtime: All basketball matches will be settled on the official declared result including any overtime.
  • c. Second Half / Fourth Quarter Markets: All second half and fourth quarter market selections do include overtime periods if they occur. For example, a total second half points selection would include the points scored in both the second half and any overtime periods played.
  • d. Player-Specific Markets: All player selections will be considered active if a player enters the court as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the court during a match, selections specific to that player will be void. For instance, a selection on a certain player to score 10.5+ points in the second half would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the court during the second half. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never took to the court, the selection and therefore bet would be void.
  • e. Postponed and Incomplete Matches: Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all wagers will stand. All wagers placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all wagers are void and stakes will be considered “No Action”.
    f. Abandoned Matches: If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:

     

      • vi. BetBuilder wagers will be void if they include at least one selection involving a player who has not yet entered the court as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
      • vii. If every selection within a BetBuilder bet on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the BetBuilder bet in its entirety will be treated as a winner. For example, a 2-leg BetBuilder bet containing an over total points selection and a certain player to score 10.5+ points, in a game where the required points have been reached and the player did score more than 10 points before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under total points selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
      • viii. If a single selection of a BetBuilder bet has been lost and a match is then abandoned, the BetBuilder bet will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, a BetBuilder bet including a first player to score selection, in a game where a different player scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already been lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
      • ix. If there are no losing selections within a BetBuilder bet and at least one void selection at the time of a match abandonment, the BetBuilder bet will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, an BetBuilder bet including an over total points selection, in a game abandoned while the total points are still below the required amount, will be treated as void. In this case, the total points selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
  • g. Venue Changes: If the venue of a match is changed from the one advertised, all wagers on that match will be voided.

Bet Builder Rules (Same Game Parlay) — Ice Hockey

  • a. Selection and Bet Results: All ice hockey BetBuilder selections must win (no ties, draws or pushes) for a bet to be deemed a winner. A selection that does not win, unless explicitly specified within this document, will be settled as a loser. If one or more selections in any bet are resulted as void for any reason (such as a selected player not participating in the match – see section 4), the entire bet will be resulted as void. For instance, selections on a team to win a match where it is a draw after overtime (or normal time if no overtime is to be played), even where the draw or tie may not have been offered through BetBuilder, will be settled as losers. This will not be relevant to NHL matches as they advance to shootouts after a tied overtime period (regular season) or play open-ended sudden death overtime (playoffs), but may be applicable to other ice hockey leagues or competitions as per their individual competition rules. Similarly, ‘Race to X’ selections where neither team reaches the selected score will be settled as losers, regardless of whether a ‘neither team to reach X’ selection was available as an alternate selection or not. If a period finishes scoreless, then goal scoring selections such as First or Last Goal scorer for that period will be settled as losers.
  • b. Overtime / Shootouts: All ice hockey matches will be settled on the official declared result including any overtime and shootouts. Goals scored in shootouts are disregarded for settlement purposes. The goal assigned to the score of a winning team after a shootout (e.g., the only goal in a game that finishes 0-0 after overtime and therefore 1-0 after the shootout) counts for the purposes of total game score and total team goal selections, but is not assigned to a player and does not count towards the settlement of any player scoring markets.
  • c. Third Period Markets: All third period market selections do include overtime and the resultant goal from shootouts if they occur. For example, a total third period goals selection would include the goals scored in both the third period and the winning goal from either overtime or resulting from the shootout
  • d. Player-Specific Markets: All player selections will be considered active if a player takes to the rink as an active player at any point of the relevant match, regardless of whether the selection in question references a specific period of the match. If a player never enters the rink during a match, selections specific to that player will be void. For instance, a selection on a certain player to score in the third period would be active (and therefore settled as a loser) if that player played the first two minutes of a match, was injured, and did not return to the game, regardless of having never been on the ice during the third period. However, if that player was injured shortly before the game commenced, was withdrawn from the starting lineup (or bench) and never took the ice, the selection and therefore bet would be void.
  • e. Postponed and Incomplete Matches: Where a match is postponed or incomplete, and subsequently resumed or played within 24 hours (inclusive) of the original scheduled start time, all wagers will stand. All wagers placed on games played which commence more than 24 hours past the originally scheduled start time will be void. Once the 24 hours have expired, all wagers are void and stakes will be considered “No Action”.
  • f. Abandoned Matches: If a game is abandoned prior to commencement, it falls within the 24-hour rule for postponed matches as described above. If it is abandoned after commencing but before its natural end point, the following rules apply:
      • i. BetBuilder will be void if they include at least one selection involving a player who has not yet entered the rink as an active player. The rules outlined below are all applied subject to and subsequent to the application of this rule.
      • ii. If every selection within a BetBuilder on the game is already a winner where the fact of abandonment had no impact on the outcome of each selection, the BetBuilder in its entirety will be treated as a winner. For example, a 2-leg BetBuilder containing an over total goals selection and a certain player to score, in a game where the required goals have been reached and the player did score before the game was subsequently abandoned, will be treated as a winner. In this case, the abandonment had no impact on either selection. The same would not apply to an under-total goals selection where a game is abandoned while the total score is still under the chosen number, as the abandonment would impact that outcome.
      • iii. If a single selection of a BetBuilder has lost and a match is then abandoned, the BetBuilder will be treated as a loser, where regardless of the fact of abandonment, the selection(s) in question had been irrevocably concluded. For example, a BetBuilder including a first team to score selection, in a game where the other team scored first and the match was subsequently then abandoned, will be treated as a loser. In this case, the bet had already been lost, and this outcome could not be affected in any way by whether the game was subsequently abandoned or not.
      • iv. If there are no losing selections within a BetBuilder and at least one void selection at the time of a match abandonment, the BetBuilder will be treated as void. This rule applies where one or more selections are still undecided at abandonment, and may have won or lost if the game had been completed as scheduled. For example, a BetBuilder including an over-total goals selection, in a game abandoned while the total goals are still below the required amount, will be treated as void. In this case, the total goals selection was still undecided and may have won or lost but for the abandonment, so the bet will be voided.
  • g. Venue Changes: If the venue of a match is changed from the one originally advertised, all wagers on that match will be considered voided.

STN Race Book Rules

GENERAL RACE

  • a. All races must be run on date and track scheduled. If a race is postponed and/or rescheduled to a later date, the event will be considered “No Action”, unless stipulated otherwise on guest wagering information sheets.
  • b. Entries and field horses are classified as one betting interest unless stipulated otherwise on guest wagering information sheets.
  • c. An Exacta, Daily Double, Quinella, Twin Quinella, Trifecta, Pick 3, Pick 4, Pick 6, or Superfecta wager accepted on a race where that specific wager is not offered is considered “No Action”.
  • d. Official results and mutuels as determined at the track on the day of the race will be considered official by STN for wagering purposes. All race proposition wagers, i.e. futures, horse match-ups, winning time over/under, etc., will be determined from these official results. Any subsequently overturned decisions will be disregarded. Races delayed beyond midnight are not recognized as date changes for wagering purpose.
  • e. All statistical and other data displayed on the race and sports book screens, wall boards, scratch sheets, etc. are for the convenience of our patrons only. Maximum care is taken to insure the accuracy of such information.
  • f. Winning Pari-Mutuel wagers may be cashed at the property purchased only.
  • g. In the event of a Pari-Mutuel system failure, or for any reason pari-mutuel wagers cannot be accepted, wagers may be accepted as House wagers and are subject to House wagering payout limits.

PARI-MUTUEL WAGERING RULES

  • a. STN will pay full track odds on all Pari-Mutuel wagers.
  • b. Cancellations after you leave the wagering counter may be accepted at the discretion of management only.
  • c. Payouts over $50,000 may be delayed for 24 hours after the next banking day.
  • d. All Pari-Mutuel tickets are good for 365 days from the conclusion of the event date, or 30 days after the racing meet ends; whichever comes first.
  • e. In the case of a scratch (non-starter), the host track’s current “No Action”/refund rules and policies and/or consolation payouts applicable to each wager type, shall apply.
  • f. All other House Rules apply, unless stipulated otherwise on guest wagering information sheets.
  • g. Lost ticket claims may be accepted on Pari-Mutuel wagers at the discretion of management only.

NON PARI-MUTUEL (“HOUSE”, “LIVE BROADCAST”) WAGERING RULES

  • a. House wagering payout limits on all Live Broadcast (simulcast) horse races unless stipulated otherwise on guest wagering information sheets are:
      • i. Straight wagers (win, place and show) full track odds on the first $50. Payout limit on the remaining wager balance is…….
        WIN       20/1
        PLACE   8/1
        SHOW   4/1
      • ii. Parlay payout limits:
        WIN        100/1
        PLACE    50/1
        SHOW    25/1
        Note: Each horse in a parlay is computed at track mutuels not to exceed a limit of 20/1 to win, 8/1 to place and 4/1 to show.
      • iii. Daily Double, Exacta and Quinella payout limits are 150/1; with the exception of harness, dog tracks and off tracks, which are 100/1.
      • iv. Pick 3 (Daily Triple) and Trifecta payouts limits are 500/1.
      • v. All other Exotic wagers not listed above, including Pick Six, Pick Four, Superfecta, etc. are 2000/1.
  • b. In House Quinella payouts are determined by multiplying the win mutuel of the 1st place finisher times one-half the place mutuel of the 2nd place finisher; unless an entry or field horse run 1st and 2nd. In such cases, the payouts are determined by multiplying the win mutuel of the 1st place finisher times one half the show mutuel of the 3rd place finisher.
  • c. In Quinella wagering, entries and field horses go as one. Quinella wagers may be accepted on a six (6) horse field or more provided there are at least six (6) separate betting interests. If a field of six (6) horses or more is reduced to five (5) betting interests or less, Quinella wagers will be considered “No Action”. In the event a three (3) horse entry or field finishes 1-2-3, the Quinella will be paid from the entry or field to the horse finishing fourth (4th). The Quinella payout will be computed on the mutuels of the entry or field, and the 4th place finisher.
  • d. House wagering payout limits on all non pari-mutuel Harness, Dog Tracks and Off Tracks (non- simulcast) unless stipulated otherwise on guest wagering information sheets are:
      • i. Straight wagers (win, place and show) Full track odds on the first $20 wagered across the board. The remaining wagers balance to be paid at:
        WIN       20/1
        PLACE   8/1
        SHOW    4/1
      • ii. Harness, Dog Track and Off Track (non simulcast) Exotic payout limits:
        Daily Double 100/1
        Quinellas       100/1
        Exactas           100/1
        Trifecta           500/1
        Pick 3              500/1
      • iii. All other Exotic wagers not listed above, including Pick Six, Pick Four, Superfecta, etc. are 2000/1.
  • e. In the event of a scratch (horse is officially withdrawn or is officially declared a non-starter), straight wagers are refunded; in a two horse parlay the wager becomes a straight wager, a four horse parlay is reduced to a three horse parlay, etc. A scratch in a Daily Double, Pick 3, Quinella, Exacta, or Trifecta, etc. is considered “No Action”. When a scratch involves part of an entry or field, action goes on the remaining portion of the entry or field.
  • f. In the event that there is no winner at the track on a designated Trifecta, Superfecta, Daily Doubles, Pick 3, Pick 4, Pick 6, etc. wager, Station Casinos will honor those wagers that have correctly selected the order of finish or winning combination. Payouts will be based upon House Wagering payout limits. Station Casinos recognizes consolation payouts applicable to each wager type, up to full house limits.
  • g. In all future wagering, the winner as determined by the track at the conclusion of said event, will also be declared the winner for wagering purposes.

4. TWIN QUINELLA WAGERING RULES

  • a. The “Twin Quinella” comprises two different races selected by management. Players must pick the winning Quinella (1st and 2nd finishers, in either order) in both designated races.
  • b. The cost per four horse combination is $2. Multiple combination tickets will be accepted.
  • c. Management will provide the initial minimum jackpot.
  • d. The jackpot is aggregate. If there are multiple winning tickets the award will be divided equally.
  • e. In the event of a late scratch, wagers involving the scratched horse will be refunded. If a multiple combination ticket has a scratch, the combination involving the scratched horse will be “No Action” and refunded after the second “Twin Quinella” race, and live combinations will remain as “Action”.
  • f. Both designated “Twin Quinella” races must run with a minimum of eight separate betting interests. If late scratches reduce a race to less than eight separate betting interests, the “Twin Quinella” for that day becomes void and all money wagered is “No Action”.
  • g. The “Twin Quinella” is offered jointly by all participating STN Race Books.